2019年9月26日星期四

China Precise Stamping Manufacturers twenty second

In this ongoing look at significant moments in the historyof video game design, we have already taken a look at Bungies Halo & Halo2, Bethesdas Elder Scrolls series, Nintendos Metroid and several others.Thegoal of this series is to go beyond simple gaming magazines and iPhone Appsreviews, and take a closer look at what defines memorability and quality ingame design.In this China Precise Stamping Manufacturers twenty second part of the series we will examine some moreof those classic moments where video game designers undoubtedly got it rightand delivered a memorable, enduring and progressive gaming experience.Soldierof Fortune 2 (PC) Developed by Raven Software and released on the PC in 2002,Soldier of Fortune 2 (SOF2) quickly became a favorite of hardcore first personshooter fans.Running very well on the Quake III engine, SOF2, on the surface,seems to be a pretty typical game.The main character is a mercenary named JohnMullins who is tasked with stopping a germ warfare attack on the United States.Heaccomplishes this by single handedly taking on armies of men with all manner ofmachine gun, Precise Stamping pistol, rifle, shotgun, grenade and throwing knife that he can gethis hands on.Battles in SOF2 can be very intense, as enemies can be numerous,aggressive and accurate with their shots.The storyline is about what you wouldexpect from a first person shooter and there are no serious technical issuespresent in the game.All in all, it is an above average first person shooterwith few memorable aspects.However, one of those aspects is not only memorable,it is progressive, daring and, unfortunately, lacking in many of todays moderngames.That aspect of the game is the realism of combat, and it makes up thefocus of this entry in our series.In playing a modern first person shooter fromthe current generation, we see fairly typical death animations from fallencharacters.Take the latest Halo game, for example.In playing a game of Halo theMaster Chief is given some fairly heavy weaponry.The shotgun, Spartan Laser androcket launcher are some of the more potent weapons available to the Chief, andhe uses them often throughout his journey.Players think little of rounding acorner only to run right into an enemy Grunt, because one blast to the chestfrom a shotgun sends the Grunt on a one way trip to the afterlife.What bothersmany players is that the point blank shotgun blast to the bare chest of thattiny alien produces a small amount of blood and an otherwise untarnished torso.Whereare the effects of that mighty weapon? Where is the tangible damage? Theanswer, unfortunately, is nowhere.Game makers of today seem to have anunwritten agreement that they will not show the impact of these powerfulweapons, even when the game world is otherwise full of realism.Beyond a coupleof shining yet rare examples (Fallout 3, the GTA games), this agreement remainsintact.However, eight years ago SOF2 shocked gamers the world over byintroducing realism to its game world.In SOF2, the weapons do damage.Now, weare not talking about producing clouds or specks of blood on an enemys chest,or triggering a death animation, we are talking about realistic damage.If youshoot an enemy in the leg with a shotgun in SOF2, that enemies leg will ceaseto exist, and the one legged enemy will scream in pain as he falls down andtries to shoot you back while writhing in his pain filled rage.The visceralfeedback and reward the player feels when their heavy weapon attack results inmutilated enemies may have been a bit too violent for some, but the level ofimmersion it offers cannot be underestimated.SOF2 was an adult game, made byadults, for adults.It is for this reason that the level of violence isperfectly acceptable.Video game makers often talk of how they struggle to maketheir game align with the real world, yet they so often take players out of theexperience by making the violence such a disconnected and artificial experience.Thedevelopers at RavenSoft had the courage to make the violence in SOF2 morerealistic than any game had up to that point and very few have since.Whatsmore is that they did not rely on that violence to hold up their game, butrather used it to better immerse the player in a game world, give the characterand his struggle some true weight and tension and show a side of war that toomany games choose to ignore.For these reasonsFree Reprint Articles, SOF2deserves its place alongside some of the most memorable and progressive gamesof all time.

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